G
Gamixo
GAMIXO
NewsLoLFAQ
ALLAll📰NewsLoLLoL
Hot
Hot
Hot
New
New
New
Puzzle
Puzzle
Puzzle
Adventure
Adventure
Adventure
Racing
Racing
Racing
Arcade
Arcade
Arcade
Match
Match
Match
Action
Action
Action
Shooting
Shooting
Shooting
Female
Female
Female
Runner
Runner
Runner
Sports
Sports
Sports
IO
IO
IO
Children
Children
Children
Single challenge
Single challenge
Single challenge
Educational
Educational
Educational
TelegramWhatsApp
Video Games Need More Suffering, Slay The Princess Devs Say

April 29, 2026

Video Games Need More Suffering, Slay The Princess Devs Say

There are countless reasons as to why we play video games. For some of us, video games are a means to connect with others--a way through which we can participate in a community, or carve out time specifically reserved for nurturing our friendships. Some use games as means of escaping reality, while others appreciate the hobby's competitive, skill-based nature. However, far too few of us are using games for one of the...

By Jessica Cogswelllolesports

There are countless reasons as to why we play video games. For some of us, video games are a means to connect with others--a way through which we can participate in a community, or carve out time specifically reserved for nurturing our friendships. Some use games as means of escaping reality, while others appreciate the hobby's competitive, skill-based nature. However, far too few of us are using games for one of their most compelling purposes: to experience suffering. Much like Black Tabby Games co-founder Tony Arias-Howard, whom I interviewed about this very topic, "I'm only half-kidding" when I say this. I recognize that, for many of us, times are hard and the very notion of playing something to suffer sounds unappealing, to say the least. And yet, as I recollect on all my favorite games and stories, it's the ones that challenged me emotionally--that led me through hell and towards catharsis--that occupy the largest recesses of my mind. Through games, film, and various other forms of art, we are offered a relatively risk-free space to suffer--to delve deep in our feelings and reflect on loss, trauma, and perhaps even the parts of ourselves we'd rather turn away from. So why do we--and game developers, for that matter--all too often shy away from suffering despite knowing what rewards it reaps? Continue Reading at GameSpot

Back to NewsOriginal Source

Related News

Apr 27, 2026 · News

Following about 50 Assassin's Creed Hexe devs reportedly being taken off the game, Ubisoft say team switches are "a standard part of how we operate"

Update to the update: Responding to Insider Gaming's report claiming around 50 Assassin's Creed Hexe devs have been moved to an interproject team, Ubisoft have issued the following statement to RPS: "...

Apr 28, 2026 · News

Diablo 4 needs "aspirational content" to challenge players, director agrees, but don't discredit more casual gameplay like fishing

The ARPG has a balance to maintain

Apr 28, 2026 · News

Slay the Spire 2 devs wanted to keep updating the original instead of making a sequel, but then their publisher shut down: "I guess we were a little naive"

"I was like, 'We're not going to make a sequel! Why would we do that?'"

Apr 28, 2026 · News

After visiting the studio I'm more excited for The Blood of Dawnwalker than ever, so it's a relief to find out I'll only need to wait until September 3 to play it

This sandbox adventure from former The Witcher 3 developers is shaping up to be the most interesting RPG of 2026