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I asked Saros' art director about the game's obsession with hands, and got a fascinating insight into how games are made: "I didn't set out to put so many hands in!"

May 2, 2026

I asked Saros' art director about the game's obsession with hands, and got a fascinating insight into how games are made: "I didn't set out to put so many hands in!"

Interview | Saros has hands – but why so many?

By Andrew BrownThird Person ShootersPS5GamesPlatformsPlayStation

Interview | Saros has hands – but why so many?

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